
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
"Glowing" is not a matter of chroma being high enough — it is a matter of out-measuring the light source visible in the same frame: the rift in the vault reads L 0.71, chroma 0.066, while the ring of moss it lights reads L 0.81, chroma 0.093 — 2910 of the 4000 brightest pixels land on that moss, and the opening keeps only 232. Once a light source loses to the ground it lights, that ground stops reading as lit and starts reading as luminous.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Wangshan Hall, Mossglow · Wangshan Hall, Mossglow — Teyvat Palette */
:root {
--moss-glow: oklch(0.81 0.093 136); /* Mossglow Green #a6cf93 */
--shaft-light: oklch(0.71 0.066 116); /* Shaft Light #9fa778 */
--jade-spire: oklch(0.61 0.07 138); /* Jade Spire #6f8d64 */
--lamp-window: oklch(0.82 0.134 91); /* Lamplit Window #e4c052 */
--pillar-slate: oklch(0.23 0.017 145); /* Pillar Slate #181f18 */
--cavern-deep: oklch(0.18 0.016 138); /* Cavern Ink #0e130c */
--gradient-wangshan-hall: linear-gradient(180deg, oklch(0.71 0.066 116) 0%, oklch(0.18 0.016 138) 20%, oklch(0.23 0.017 145) 52%, oklch(0.61 0.07 138) 82%, oklch(0.81 0.093 136) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.