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Tomb of Carouses in Bleached Light
SumeruDayBleachedSilentAncient

Tomb of Carouses in Bleached Light

Palette

Click a swatch to copy its HEX; hover for the OKLCH value.

Reconstructed gradient

The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 185° (used by the hero and exports), while gallery cards share a uniform 135° sweep.

0%d1d7f934%c1c6f870%e6c18a100%b89392

Why it works

To change a scene's climate, move its median lightness first: the same Sumeru desert, the same pair of hues (yellow sand and violet haze), and a median chroma of 0.071 that is *higher* than the Desert of Hadramaveth's 0.059 — yet it reads as bleached rather than baking. What differs is the median lightness: 0.82 against 0.69.

01

The paler frame is the more saturated one

The Tomb of Carouses runs a median chroma of 0.071, peaking at 0.130; the Desert of Hadramaveth, 0.059 and 0.121. Two frames in almost the same saturation band, with opposite climates. Which means the washed-out feeling is not made by lowering saturation — that is the first knob most people reach for, and here it is the wrong one.

02

Thirteen points, between 0.82 and 0.69

Median lightness: 0.82 here, 0.69 at Hadramaveth. Lift it thirteen points and the same sand and haze go from *the heat of noon* to *overexposed white* — because high lightness also compresses the contrast still available, the frame loses depth, and it reads as washed by light. To tune a scene's climate, measure its median lightness before deciding whether to touch chroma at all.

03

Contrast can only be bought with chroma

Lightness runs p01 0.51, p50 0.82, p99 0.92 — there is almost no headroom above, so a focal point cannot be made by *brighter*. The inlay around the lintel measures L 0.64 at chroma 0.103, peaking at 0.121, the highest in the frame, and holds the eye at the tomb's centre across a tiny area. This is the same rule as the Inverted City from the other end: there lightness is used up at the bottom, here at the top, and both can only buy attention with chroma.

Take these colours with you

CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.

/* Tomb of Carouses in Bleached Light · Tomb of Carouses in Bleached Light — Teyvat Palette */
:root {
  --bleached-sand: oklch(0.83 0.083 77); /* Bleached Sand #e6c18a */
  --thin-haze: oklch(0.84 0.07 280); /* Thin Haze #c1c6f8 */
  --tomb-stone: oklch(0.81 0.09 268); /* Tomb Stone #a8bffc */
  --shaded-sand: oklch(0.697 0.045 20.8); /* Shaded Sand #b89392 */
  --inlay-red: oklch(0.64 0.103 28); /* Inlay Red #c37369 */
  --gradient-tomb-of-carouses: linear-gradient(185deg, oklch(0.885 0.048 278.1) 0%, oklch(0.84 0.07 280) 34%, oklch(0.83 0.083 77) 70%, oklch(0.697 0.045 20.8) 100%);
}

A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.