
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 35° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
When the light is too weak to wash anything white, a fog's lightness and chroma are bound to one slider: take four openings receding into the frame and L runs 0.24 → 0.32 → 0.38 → 0.41 while chroma runs 0.023 → 0.044 → 0.052 → 0.059, rising in perfect step, hue only wobbling between 210° and 217° the whole way — so anything that wants to be seen on its own has to step off that slider.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* The Chasm: Underground Mines toward a Distant Glow · The Chasm: Underground Mines toward a Distant Glow — Teyvat Palette */
:root {
--pit-blue: oklch(0.24 0.023 211); /* Pit Blue #122225 */
--mid-fog: oklch(0.32 0.044 217); /* Mid Fog #143841 */
--deep-fog: oklch(0.38 0.052 211); /* Deep Fog #1b4a52 */
--distant-glow: oklch(0.41 0.059 210); /* Distant Glow #1b535c */
--canvas-grey: oklch(0.39 0.037 174); /* Canvas Grey #2f4c43 */
--lamp-amber: oklch(0.51 0.071 80); /* Lamp Amber #7b6134 */
--gradient-the-chasm-underground-mines: linear-gradient(35deg, oklch(0.22 0.025 221) 0%, oklch(0.24 0.023 211) 22%, oklch(0.32 0.044 217) 48%, oklch(0.38 0.052 211) 75%, oklch(0.41 0.059 210) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.