Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 200° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
The standard recipe for anything that glows: an extremely dark ground plus a high-lightness, high-chroma light colour. The shadow is not black but a deep green carrying blue, and the fluorescence comes from the difference in lightness itself rather than from any effect.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Rainforest Bioluminescence · Rainforest Bioluminescence — Teyvat Palette */
:root {
--bioluminous-cyan: oklch(0.78 0.12 180); /* Fluorescent Cyan #4ad0ba */
--moss-glow: oklch(0.62 0.11 165); /* Moss Glow Green #359b75 */
--deep-canopy: oklch(0.36 0.06 170); /* Deep Forest Green #144738 */
--midnight-blue: oklch(0.24 0.045 245); /* Night Curtain Blue #0a2133 */
--mushroom-violet: oklch(0.55 0.1 305); /* Fungal Violet #7f62a0 */
--gradient-sumeru-rainforest-night: linear-gradient(200deg, oklch(0.22 0.04 250) 0%, oklch(0.3 0.06 200) 40%, oklch(0.45 0.09 175) 70%, oklch(0.68 0.13 165) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.