
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
A daylight chroma ceiling has always been awarded by what the sun happened to light — 〈Chunming Teaworks, Verdant Day〉gives its 0.216 to a sunlit tea slope, and 〈Lianfang Dim Sum, Pale Clear〉has no sunlit plant and falls to 0.140. The Realm of Farakhkert voids that ladder outright: the ceiling is 0.294, which is 1.81 times this sky's own 0.162 and 5 times the 0.059 of the rock underfoot — and it belongs to no lit surface at all, because it is the light. What matters more is that it is large: the pink band runs to 89845 pixels, 10.20% of the frame, and the vortex's upper core alone is 25776 pixels (2.93%) at a mean of 0.214. So p99 climbs to 0.267, leaving only 0.027 to the peak, and the allowance reaches 0.211. Put something self-luminous in a picture and it buys more than the ceiling: it buys the whole span from ceiling down to median — provided it can fill a tenth of the frame.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Realm of Farakhkert at Violet Noon · Realm of Farakhkert at Violet Noon — Teyvat Palette */
:root {
--vortex-core: oklch(0.71 0.214 321); /* Vortex Core #db6bf1 */
--vortex-throat: oklch(0.58 0.164 296); /* Vortex Throat #8561cf */
--zenith-blue: oklch(0.56 0.129 273); /* Zenith Blue #5c6dbf */
--root-column: oklch(0.81 0.131 146); /* Root Column #87d88d */
--far-haze: oklch(0.76 0.051 255); /* Far Haze #9cb3d2 */
--mesa-brown: oklch(0.46 0.037 9); /* Mesa Brown #6b5054 */
--gradient-realm-of-farakhkert: linear-gradient(180deg, oklch(0.71 0.214 321) 0%, oklch(0.56 0.129 273) 22%, oklch(0.58 0.164 296) 44%, oklch(0.76 0.051 255) 72%, oklch(0.46 0.037 9) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.