
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Night is an operation on lightness, not on saturation: set this night scene beside 〈Chunming Teaworks in Verdant Daylight〉 from the same batch and the green of 90°–165° sits at 145° in both, with chroma 0.085 against 0.091 — slightly higher at night — while the whole difference lands on lightness, 0.63 against 0.45. What night actually takes away is the achromatic: 17.14% falls to 1.89%, because at night there is no white light left to bleach any surface into grey. To paint night, lower the lightness and clear out the achromatic; leave saturation alone — pull that down too and what you get is an overcast day.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Pervases' Temple, Lamplit Night · Pervases' Temple, Lamplit Night — Teyvat Palette */
:root {
--shrine-glow: oklch(0.83 0.104 71); /* Shrine Glow #f2bc7a */
--paper-window: oklch(0.84 0.029 37); /* Paper Window #dcc4bd */
--night-cliff: oklch(0.57 0.1 219); /* Night Cliff #10859f */
--roof-nightblue: oklch(0.5 0.114 252); /* Roof Night-Blue #2c65a2 */
--night-grass: oklch(0.49 0.089 163); /* Grass before the Steps #247052 */
--canopy-jade: oklch(0.49 0.111 141); /* Canopy Jade #396f30 */
--gradient-pervases-temple: linear-gradient(180deg, oklch(0.57 0.1 219) 0%, oklch(0.5 0.114 252) 22%, oklch(0.84 0.029 37) 40%, oklch(0.83 0.104 71) 52%, oklch(0.49 0.111 141) 72%, oklch(0.49 0.089 163) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.