
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
A highlight is a trade, and the material sets the exchange rate: under the same lamps the timber stair on the left gains only 0.10 in lightness and turns it into chroma from 0.025 to 0.061, while the ring's riveted iron deck gains 0.16 and moves only from 0.016 to 0.031 — a diffuse material trades light for chroma, a specular one trades it for lightness.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Pankration Ring under Lanternlight · Pankration Ring under Lanternlight — Teyvat Palette */
:root {
--vent-daylight: oklch(0.93 0.043 228); /* Vent Daylight #cbeeff */
--pipe-steel: oklch(0.34 0.037 265); /* Pipe Steel #2f384b */
--riveted-iron: oklch(0.27 0.015 93); /* Riveted Iron #29261e */
--tier-brick: oklch(0.34 0.025 42); /* Tier Brick #44342e */
--stair-timber: oklch(0.39 0.061 55); /* Stair Timber #5e3c24 */
--lantern-glow: oklch(0.53 0.111 51); /* Lantern Glow #9d5628 */
--gradient-pankration-ring: linear-gradient(180deg, oklch(0.29 0.041 259) 0%, oklch(0.39 0.037 271) 14%, oklch(0.93 0.043 228) 24%, oklch(0.36 0.031 38) 46%, oklch(0.53 0.111 51) 62%, oklch(0.27 0.015 93) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.