
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Shadow here is not black or grey mixed in — it is one step back along the dusk hue arc, toward violet. The five hue bands climb in lightness in strict step with hue: violet 286°/L 0.43, pink 331°/0.51, red 359°/0.60, orange 25°/0.69, gold 60°/0.77. The sky has drawn its own ruler for how many degrees back equal how much darker, and the shadow on the machine at the centre takes its colour off that ruler. Achromatic pixels are 0.72% of the frame.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Paha Isle at Dusk Glow · Paha Isle at Dusk Glow — Teyvat Palette */
:root {
--dusk-zenith: oklch(0.42 0.12 278); /* Dusk Zenith #40438d */
--afterglow-rose: oklch(0.63 0.122 348); /* Afterglow Rose #be6896 */
--horizon-gold: oklch(0.84 0.094 56); /* Horizon Gold #fabb8f */
--hull-shade: oklch(0.5 0.087 342); /* Hull Shade #854e71 */
--lee-shoulder: oklch(0.39 0.083 314); /* Lee Shoulder #553664 */
--belly-glow: oklch(0.59 0.13 353); /* Belly Glow #b65984 */
--drift-crystal: oklch(0.43 0.16 272); /* Drifting Crystal #3442a6 */
--gradient-paha-isle: linear-gradient(180deg, oklch(0.42 0.12 278) 0%, oklch(0.48 0.113 300) 22%, oklch(0.63 0.122 348) 45%, oklch(0.78 0.098 21) 62%, oklch(0.84 0.094 56) 72%, oklch(0.52 0.062 355) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.