
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Depth can be built from two gradients alone: lighter with distance, paler with distance. 99.3% of this frame is one blue family, lightness moves only inside the 21 points between 0.68 and 0.89, and chroma runs from 0.106 at the near water to 0.079 on the far hills while lightness runs 0.72 to 0.87 — not one warm pixel, and the space still holds.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Nostoi Region in Hazy Daylight · Nostoi Region in Hazy Daylight — Teyvat Palette */
:root {
--near-water: oklch(0.72 0.106 233); /* Near Water #58b0dc */
--cliff-blue: oklch(0.71 0.115 251); /* Cliff Blue #69a6e7 */
--air-blue: oklch(0.8 0.109 247); /* Air Blue #82c4ff */
--far-ridge-pale: oklch(0.87 0.079 231); /* Far Ridge Pale #9edeff */
--falls-white: oklch(0.93 0.041 220); /* Falls White #cbeffb */
--gradient-nostoi-region: linear-gradient(180deg, oklch(0.8 0.109 247) 0%, oklch(0.87 0.079 231) 46%, oklch(0.71 0.115 251) 66%, oklch(0.72 0.106 233) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.