
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Raising the ceiling and raising the intensity are two different jobs. Morte is 80.12% blue, yet the frame's chroma peak of 0.200 is held by a green that covers only 7.50% of it — 3999 of the 4000 most saturated pixels fall in 120°–150°, and the most saturated point sits at (0.24, 0.96), the grass bank right at your feet. It pushes the ceiling to the highest of the three Fontaine regions, while the median chroma is 0.091, a further 0.002 below Belleau (0.093), which has almost no green at all. A single most-saturated point needs only a small patch, and that patch is free to fall outside the dominant family.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Morte Region in Sunlit Green · Morte Region in Sunlit Green — Teyvat Palette */
:root {
--zenith-blue: oklch(0.65 0.129 241); /* Zenith Blue #3598d6 */
--cumulus-pale: oklch(0.83 0.084 231); /* Cumulus Pale #8ed2f4 */
--tower-mist: oklch(0.89 0.057 229); /* Tower Mist #b4e3f9 */
--lake-blue: oklch(0.61 0.097 225); /* Lake Blue #338faf */
--fir-teal: oklch(0.61 0.105 165); /* Fir Teal #389773 */
--bank-emerald: oklch(0.62 0.128 144); /* Bank Emerald #519a52 */
--gradient-morte-region: linear-gradient(180deg, oklch(0.65 0.129 241) 0%, oklch(0.83 0.084 231) 22%, oklch(0.89 0.057 229) 42%, oklch(0.61 0.097 225) 68%, oklch(0.61 0.105 165) 86%, oklch(0.62 0.128 144) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.