
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
«Dainichi Mikoshi in White Glare» established that a fog's chroma gradient is ordered around the light source; here that rule returns with only the geometry of the source exchanged. There the light is a disc and the gradient spreads concentrically out to the corners. Here the light is a line — the horizon. Measured in full-width bands, y 0.46–0.52 reads L 0.97, chroma 0.015; the zenith band L 0.85, chroma 0.064; the band at your feet L 0.73, chroma 0.038. A line source's gradient has only two directions open to it, so the single gradient folds into an upper and a lower half. To paint deep atmosphere, do not build a single top-to-bottom gradient; fold it once at the horizon first.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Hypostyle Desert in White Haze · Hypostyle Desert in White Haze — Teyvat Palette */
:root {
--zenith-haze: oklch(0.85 0.073 272); /* Zenith Haze #bdccfe */
--horizon-white: oklch(0.97 0.015 219); /* Horizon White #ebf8fc */
--far-ridge: oklch(0.9 0.042 274); /* Far Ridge #d5ddfb */
--ember-plume: oklch(0.9 0.051 28); /* Ember Plume #fed2cb */
--peak-violet: oklch(0.8 0.052 291); /* Peak Violet #bdb8dd */
--buried-hall: oklch(0.71 0.054 309); /* Buried Hall #ab99bc */
--near-dune: oklch(0.73 0.038 353); /* Near Dune Rose #bc9eaa */
--gradient-hypostyle-desert: linear-gradient(180deg, oklch(0.85 0.073 272) 0%, oklch(0.92 0.036 271) 30%, oklch(0.97 0.015 219) 49%, oklch(0.9 0.042 274) 56%, oklch(0.75 0.057 309) 72%, oklch(0.73 0.038 353) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.