
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
White is a ratio, not a colour: on the wall of the stone keep standing in deep water at right, 3 pixels out of ten thousand are neutral and every other one sits at 241° — the same hue as the 243° sea beneath it, with the chroma cut to six tenths (0.069 against 0.111). To make a white inside a frame already full of colour, don't push it towards neutral. Let it inherit its neighbour's hue and halve the chroma instead.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Court of Fontaine in Open Daylight · Court of Fontaine in Open Daylight — Teyvat Palette */
:root {
--masonry-white: oklch(0.53 0.069 241); /* Masonry White #467190 */
--deep-bay: oklch(0.65 0.111 243); /* Deep Bay #4c96cd */
--clear-sky: oklch(0.75 0.132 249); /* Clear Sky #66b4fe */
--cloud-drift: oklch(0.91 0.052 221); /* Cloud Drift #bceafa */
--shoal-shelf: oklch(0.64 0.069 212); /* Shoal Shelf #5798a5 */
--garden-green: oklch(0.77 0.096 141); /* Garden Green #92c48a */
--gradient-court-of-fontaine: linear-gradient(180deg, oklch(0.75 0.132 249) 0%, oklch(0.91 0.052 221) 22%, oklch(0.65 0.111 243) 55%, oklch(0.53 0.069 241) 80%, oklch(0.64 0.069 212) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.