
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
The moment the light has a colour, the neutral budget goes to zero. Take the same rectangle over the ground in front of the counter: here it reads chroma 0.058 at hue 46°, while the Mondstadt frame reads 0.022 at 201°. Only 8.09% of this picture stays neutral, so it re-spends every bit of contrast it could not save on chroma instead — median 0.053, peak 0.231, both the highest of the four guilds.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Adventurers' Guild Inazuma at Sunset · Adventurers' Guild Inazuma at Sunset — Teyvat Palette */
:root {
--sunset-sky: oklch(0.73 0.132 35); /* Sunset Orange #ee876d */
--lantern-glow: oklch(0.74 0.141 67); /* Lantern Glow #e59739 */
--dark-timber: oklch(0.28 0.04 2); /* Dark Timber #392027 */
--noren-violet: oklch(0.32 0.071 325); /* Noren Violet #452547 */
--warm-flagstone: oklch(0.5 0.058 46); /* Warm Flagstone #7f5947 */
--gradient-adventurers-guild-inazuma: linear-gradient(180deg, oklch(0.73 0.132 35) 0%, oklch(0.28 0.04 2) 30%, oklch(0.32 0.071 325) 52%, oklch(0.74 0.141 67) 66%, oklch(0.5 0.058 46) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.